Abstract: | Most current planning research relies on the assumption of a benign domain containing only co-operative agents. There has been little recent work on applying modern planning techniques to adversarial domains where this assumption does not hold. this dissertation aims to address this by presenting an open framework for hierarchical planning in two agent, turn based, complete information adversarial domains. We also present an instantiation of the architecture applied to the game of Go, to demonstrate its utility and investigate the usefulness of abstract plan knowledge in reasoning about Go.
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